Mind games: VR therapy is helping people navigate phobias
Hindustan TimesAs VR worlds go, they’re not the most exciting: the participant ambles down a crowded street, steps onto a bus, walks to the edge of a diving board. For 26 weeks, 174 patients spent time in this simulated world, walking down a street, ordering a meal at a restaurant, making eye contact with virtual characters. At the end of six weeks, these participants showed significant reductions in agoraphobic avoidance compared to a control group of 172 patients with similar symptoms who received similar care but no access to the VR program. The lack of regional language options also limits user experience.” Still, the novelty of the technology has drawn about 20 takers since the clinic began offering it in January 2021. In his experience, Dr Chatterjee says, even experiences that aren’t perfectly crafted to suit the audience “do give people the confidence that if they can get over something in VR, they can get over it in the real world as well, through slow, sustained effort.”