Cyberpunk 2077 shows blockbuster video games are getting too big to be sustainable
The IndependentFor free real time breaking news alerts sent straight to your inbox sign up to our breaking news emails Sign up to our free breaking news emails Sign up to our free breaking news emails SIGN UP I would like to be emailed about offers, events and updates from The Independent. The year 2077 is envisioned in clear and minute detail, however, in Cyberpunk 2077, the long-awaited blockbuster game from CD Project Red, the Polish studio behind the near-universally adored The Witcher 3. As discussed in The Independent’s four-star review, Cyberpunk “opts for edginess over sensitivity or subtlety”, but its remarkable open-world environment merits consideration as “one of the all-time great video game settings”. On blockbuster games like Cyberpunk, or Red Dead Redemption, or this year’s The Last of Us, Part II, developers work brutal overtime hours to ensure the product is ready for launch, often for weeks and months at a time. In the email, studio head Adam Badowski reportedly wrote that the decision to impose overtime was “in direct opposition to what I personally grew to believe a while back – that crunch should never be the answer.” Cyberpunk was finished weeks ago, with the bulk of the remaining work revolving around identifying and fixing bugs and glitches.