Can AI truly replicate the screams of a man on fire? Video game performers want their work protected
7 months, 2 weeks ago

Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

The Independent  

For free real time breaking news alerts sent straight to your inbox sign up to our breaking news emails Sign up to our free breaking news emails Sign up to our free breaking news emails SIGN UP I would like to be emailed about offers, events and updates from The Independent. Dalal said he took it personally when he heard that the video game companies negotiating with SAG-AFTRA over a new contract wanted to consider some movement work “data” and not performance. A spokesperson for the video game producers, Audrey Cooling, said the studios offered “meaningful” AI protections, but SAG-AFTRA’s negotiating committee said that the studios’ definition of who constitutes a “performer” is key to understanding the issue of who would be protected. “Voice actors may see fewer opportunities in the future, especially as game developers use AI to cut development costs and time,” the report said, noting that “big AAA prestige games like ‘The Last of Us’ and ‘God of War’ use motion capture and voice acting similarly to Hollywood." “The big issue is that someone, somewhere has this massive data, and I now have no control over it,” said Prendergast, who voices Fuse in the game “Apex Legends.” “Nefarious or otherwise, someone can pick up that data now and go, we need a character that’s nine feet tall, that sounds like Ben Prendergast and can fight this battle scene.

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