2 years, 4 months ago
The video game "Stray" taps into why we fancy being a cat
SalonOne morning in mid-July, silence descended upon my household, punctuated by meows. In "Stray," a video game developed by BlueTwelve Studio and published by Annapurna Interactive, you play as a cat. That's the story and this is the world: perpetually nighttime, like the novel turned film "The City of Ember" crossed with the alleyways, dive bars and puddles of "Blade Runner." There are no humans in the underground city of "Stray," and B-12 and Momo function like the Tin Man and Scarecrow sidekicks of "The Wizard of Oz." And yes, you can weave amid Momo's metal legs like my real cat who nearly trips and murders us every morning when we walk downstairs to feed him breakfast.
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History of this topic
2 years, 4 months ago
‘Stray': How a virtual orange tabby is helping real cats
Associated Press
2 years, 4 months ago
The cat video game Stray benefits real cats; here's how
Hindustan Times
2 years, 4 months ago
"Stray" cat video game brings some benefits to real cats
The Independent
2 years, 5 months ago
Stray review: Verdict on its gameplay, story, characters and more
The Independent
2 years, 5 months ago
Review: ‘Stray’ video game argues that sci-fi dystopia is better with cats
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