Big click energy: how video gaming emerged as a productive lifestyle in 2020
The HinduEveryone had high expectations from 2020 but nobody saw the pandemic coming. “Before COVID-19, 24% of respondents listed ‘playing video games’ among their top three favorite entertainment activities,” the report states, adding that since the pandemic outbreak, 34% of survey respondents shared they played video games at home with their family more. “Video gaming has become a social experience with top multiplayer titles hosting millions of players simultaneously, and introducing popular nongaming live events. After the event, Fortnite tweeted from their official Twitter handle, “Over 27.7 million unique players in-game participated live 45.8 million times across the five events to create a truly Astronomical experience.” In the following months, several music groups followed suit with varying amounts of success; these included Korean Pop supergroup BTS in Fortnite and BLACKPINK in PUBG. With the cancellation of live sports, many professional athletes have stayed connected with fans by streaming and commenting on their own video game play.” Inclusivity matters Equality was the name of the game in 2020, especially with character creators and most notably the one in Cyberpunk 2077, which not only covered representation across race but also the transgender community.