Video game makers dive deeper into virtual reality at E3
Virtual reality has yet to take off with the bulk of video gamers, but the industry is doubling down on its bet that one day it will. Fifty games will be available by year’s end, including VR versions of blockbuster franchises “Resident Evil” and “Batman.” Some games will be exclusive to PlayStation VR, including “Star Wars: Battlefront X-Wing VR Mission.” Star Trek fans can command a Starfleet vessel “Star Trek: Bridge Crew,” which will be playable on PlayStation VR, Facebook’s Oculus Rift headset, and the HTC Vive VR device. “We’re going to find out what’s good and bad about virtual reality in the months and years to come,” said Steve Boxer, a gaming journalist from Britain who tried out games at E3. “Personally I don’t want to have to sit there wearing a virtual reality helmet for more than 20 minutes.” Sony is working with developers to adapt console games to a VR environment, said John Koller, a vice president for Sony Interactive Entertainment America. Developer 2K Czech set up a two-story, New Orleans-style bar and sent a live jazz band marching through the convention halls to promote its game, “Mafia.” Nintendo erected a makeshift cave to mimic the world of the new Legend of Zelda game, attracting a line of hundreds of people and earning positive reviews.


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