Director of the Game Avowed Says AI Can’t Replace Human Creativity
1 month, 2 weeks ago

Director of the Game Avowed Says AI Can’t Replace Human Creativity

Wired  

As the video games industry continues to face massive layoffs, narrative jobs are taking the biggest hit. “I've heard colleagues hired within the last three or five years say essentially the same thing.” Patel has been with Obsidian since 2013, when she started as a narrative designer on the first Pillars of Eternity, a role-playing game released in 2015. “Good game stories are going to be written by good narrative designers,” Patel says. Patel feels encouraged by the reception to games with intricate narratives like Baldur’s Gate 3, which speaks to there being “an audience for these thoughtful, sometimes complex games.” “Our goal has never been to make the longest game you're going to spend hundreds of hours in,” Patel says. As tech companies roll back their programs supporting diversity, equity, and inclusion, and politicians take aim at policies that assist marginalized communities, Patel’s leadership and attitude are firmly the opposite of “masculine energy.”

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